Commit 6906943a authored by Julian Zobel's avatar Julian Zobel
Browse files

Attraction Point Generator for an equidistant square, edge lengths half the x/y world dimensions.

parent f315e3c5
/*
* Copyright (c) 2005-2010 KOM – Multimedia Communications Lab
*
* This file is part of PeerfactSim.KOM.
*
* PeerfactSim.KOM is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* PeerfactSim.KOM is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PeerfactSim.KOM. If not, see <http://www.gnu.org/licenses/>.
*
*/
package de.tud.kom.p2psim.impl.topology.movement.modularosm.attraction;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;
import de.tud.kom.p2psim.api.scenario.ConfigurationException;
import de.tud.kom.p2psim.api.topology.Topology;
import de.tud.kom.p2psim.impl.topology.util.PositionVector;
import de.tudarmstadt.maki.simonstrator.api.Binder;
import de.tudarmstadt.maki.simonstrator.api.Randoms;
import de.tudarmstadt.maki.simonstrator.api.component.sensor.location.AttractionPoint;
import de.tudarmstadt.maki.simonstrator.api.util.XMLConfigurableConstructor;
/**
* Implementation of the interface {@link AttractionGenerator}.
*
* Generates the given number of {@link AttractionPoint}s and sets the
* position randomly within the world dimensions.
*
* @author Julian Zobel
* @version 1.0, Nov 2018
*/
public class EquidistantSquareAttractionGenerator implements IAttractionGenerator {
private PositionVector worldDimension;
public EquidistantSquareAttractionGenerator() {
this.worldDimension = Binder.getComponentOrNull(Topology.class)
.getWorldDimensions();
createAttractionPoints();
}
@Override
public List<AttractionPoint> getAttractionPoints() {
if(attractionPoints.isEmpty())
createAttractionPoints();
return attractionPoints;
}
private void createAttractionPoints() {
double x = worldDimension.getX();
double y = worldDimension.getY();
PositionVector p1 = new PositionVector(x/4, y/4);
AttractionPoint ap1 = new AttractionPointImpl("AP1", p1);
attractionPoints.add(ap1);
PositionVector p2 = new PositionVector(x/4 + x/2, y/4);
AttractionPoint ap2 = new AttractionPointImpl("AP2", p2);
attractionPoints.add(ap2);
PositionVector p3 = new PositionVector(x/4 + x/2, y/4 + y/2);
AttractionPoint ap3 = new AttractionPointImpl("AP3", p3);
attractionPoints.add(ap3);
PositionVector p4 = new PositionVector(x/4, y/4 + y/2);
AttractionPoint ap4 = new AttractionPointImpl("AP4", p4);
attractionPoints.add(ap4);
}
}
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment