/*
* Copyright (c) 2005-2010 KOM – Multimedia Communications Lab
*
* This file is part of PeerfactSim.KOM.
*
* PeerfactSim.KOM is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* PeerfactSim.KOM is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PeerfactSim.KOM. If not, see .
*
*/
package de.tud.kom.p2psim.impl.topology.movement.local;
import de.tud.kom.p2psim.api.topology.movement.MovementSupported;
import de.tud.kom.p2psim.impl.topology.PositionVector;
import de.tud.kom.p2psim.impl.util.Either;
import de.tud.kom.p2psim.impl.util.Left;
/**
* This movement strategy moves directly towards a given destination without
* regard for obstacles or way points.
*
* @author Fabio Zöllner
* @version 1.0, 09.04.2012
*/
public class LinearMovement extends AbstractLocalMovementStrategy {
public Either nextPosition(MovementSupported comp,
PositionVector destination) {
PositionVector newPosition;
if (destination
.distanceTo(comp.getRealPosition()) < getMovementSpeed(comp)) {
newPosition = destination.clone();
} else {
newPosition = comp.getRealPosition().moveStep(destination, getMovementSpeed(comp));
}
return new Left(newPosition);
}
}