/* * Copyright (c) 2005-2010 KOM – Multimedia Communications Lab * * This file is part of PeerfactSim.KOM. * * PeerfactSim.KOM is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * PeerfactSim.KOM is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with PeerfactSim.KOM. If not, see . * */ package de.tud.kom.p2psim.impl.topology.movement.modular.transition; import java.util.List; import java.util.Map; import de.tud.kom.p2psim.api.topology.movement.SimLocationActuator; import de.tud.kom.p2psim.impl.topology.movement.modular.ModularMovementModel; import de.tud.kom.p2psim.impl.topology.movement.modular.attraction.AttractionPoint; /** * This is the interface for the Transition Strategy.
* It derives automatically the assignments of the added * {@link SimLocationActuator} to the {@link AttractionPoint}s. This mean, that * the implementation must handle the new assignments after a certain time. The * {@link ModularMovementModel}, will be only call the {@link #getAssignments()} * in every MovementStep, to calculate the movement of the * {@link SimLocationActuator} Objects, in respect to the Assignment. * * @author Christoph Muenker * @version 1.0, 25.06.2013 */ public interface TransitionStrategy { /** * Returns the assignments of the MovementSupported Objects to the * AttractionPoints * * @return */ public Map getAssignments(); /** * Should be called first, to add the Attraction Points for the assignment! * * @param attractionPoints */ public void setAttractionPoints(List attractionPoints); /** * Add the {@link SimLocationActuator} object and assign the MS to an * {@link AttractionPoint}. * * @param ms */ public void addComponent(SimLocationActuator ms); }