/*
* Copyright (c) 2005-2010 KOM – Multimedia Communications Lab
*
* This file is part of PeerfactSim.KOM.
*
* PeerfactSim.KOM is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* PeerfactSim.KOM is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PeerfactSim.KOM. If not, see .
*
*/
package de.tud.kom.p2psim.impl.topology.movement.modular.transition;
import java.util.List;
import java.util.Map;
import de.tud.kom.p2psim.api.topology.movement.SimLocationActuator;
import de.tud.kom.p2psim.impl.topology.movement.modular.ModularMovementModel;
import de.tud.kom.p2psim.impl.topology.movement.modular.attraction.AttractionPoint;
/**
* This is the interface for the Transition Strategy.
* It derives automatically the assignments of the added
* {@link SimLocationActuator} to the {@link AttractionPoint}s. This mean, that
* the implementation must handle the new assignments after a certain time. The
* {@link ModularMovementModel}, will be only call the {@link #getAssignments()}
* in every MovementStep, to calculate the movement of the
* {@link SimLocationActuator} Objects, in respect to the Assignment.
*
* @author Christoph Muenker
* @version 1.0, 25.06.2013
*/
public interface TransitionStrategy {
/**
* Returns the assignments of the MovementSupported Objects to the
* AttractionPoints
*
* @return
*/
public Map getAssignments();
/**
* Should be called first, to add the Attraction Points for the assignment!
*
* @param attractionPoints
*/
public void setAttractionPoints(List attractionPoints);
/**
* Add the {@link SimLocationActuator} object and assign the MS to an
* {@link AttractionPoint}.
*
* @param ms
*/
public void addComponent(SimLocationActuator ms);
}