/* * Copyright (c) 2005-2010 KOM – Multimedia Communications Lab * * This file is part of PeerfactSim.KOM. * * PeerfactSim.KOM is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * PeerfactSim.KOM is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with PeerfactSim.KOM. If not, see . * */ package de.tud.kom.p2psim.impl.topology.placement; import java.util.List; import java.util.Random; import java.util.Vector; import de.tud.kom.p2psim.api.topology.TopologyComponent; import de.tud.kom.p2psim.api.topology.placement.PlacementModel; import de.tud.kom.p2psim.impl.topology.util.PositionVector; import de.tudarmstadt.maki.simonstrator.api.Randoms; /** * This Positioning tries to distribute the Nodes evenly on the field, making up * some kind of grid. Information on the total amount of to be positioned nodes * is therefore needed. * * @author Bjoern Richerzhagen * @version 1.0, 05/08/2011 */ public class GridPositionDistribution implements PlacementModel { private int numberOfComponents = 0; private boolean randInCell = true; private int placedComponents = 0; private PositionVector worldDimensions = null; /** * Allows us to create a "larger" grid, even if we only have a smaller number of nodes. * Eg., create a 3*3 grid for only 2 nodes */ private int fakeNumberOfComponents = -1; private Random random = Randoms .getRandom(GridPositionDistribution.class); private List positions = new Vector(); @Override public void addComponent(TopologyComponent comp) { if (worldDimensions == null) { worldDimensions = comp.getTopology().getWorldDimensions(); } numberOfComponents++; } @Override public PositionVector place(TopologyComponent comp) { if (positions.isEmpty()) { calcPositions3D(); } PositionVector pos = positions.get(placedComponents); placedComponents = (placedComponents + 1) % numberOfComponents; return pos; } public void setRandomOffset(boolean randInCell) { this.randInCell = randInCell; } public void setFakeNumberOfComponents(int fakeNumberOfComponents) { this.fakeNumberOfComponents = fakeNumberOfComponents; } private void calcPositions3D() { if (fakeNumberOfComponents != -1) { numberOfComponents = fakeNumberOfComponents; } float ratio = (float) (worldDimensions.getX() / worldDimensions.getY()); float ratio_1 = 1 / ratio; int anz_x = (int) Math.ceil(Math.sqrt(ratio * numberOfComponents)); int anz_y = (int) Math.ceil( Math.sqrt(ratio_1 * numberOfComponents)); int dist_x = (int) worldDimensions.getX() / anz_x; int dist_y = (int) worldDimensions.getY() / anz_y; for (int x = 0; x < anz_x; x++) { for (int y = 0; y < anz_y; y++) { double xcenter = x * dist_x + dist_x / 2; double ycenter = y * dist_y + dist_y / 2; if (randInCell) { xcenter += random.nextDouble() * dist_x / 2 - dist_x / 4; ycenter += random.nextDouble() * dist_y / 2 - dist_y / 4; } PositionVector vec = new PositionVector(xcenter, ycenter, 0); positions.add(vec); } } } }