/*
* Copyright (c) 2005-2010 KOM – Multimedia Communications Lab
*
* This file is part of PeerfactSim.KOM.
*
* PeerfactSim.KOM is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* PeerfactSim.KOM is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with PeerfactSim.KOM. If not, see .
*
*/
package de.tud.kom.p2psim.impl.topology.movement.modularosm.attraction;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;
import de.tud.kom.p2psim.api.scenario.ConfigurationException;
import de.tud.kom.p2psim.api.topology.Topology;
import de.tud.kom.p2psim.impl.topology.util.PositionVector;
import de.tudarmstadt.maki.simonstrator.api.Binder;
import de.tudarmstadt.maki.simonstrator.api.Randoms;
import de.tudarmstadt.maki.simonstrator.api.component.sensor.location.AttractionPoint;
import de.tudarmstadt.maki.simonstrator.api.util.XMLConfigurableConstructor;
/**
* Implementation of the interface {@link AttractionGenerator}.
*
* Generates the given number of {@link AttractionPoint}s and sets the
* position randomly within the world dimensions.
*
* v1.1: statically available attraction points [JZ]
* v1.2: added a minimum distance between attraction points [JZ]
* v1.21: added a random radius to attraction points. Minimum is 10 meters, default maximum 100 meters. APs cannot have overlapping radii.
*
* @author Christoph Muenker, Julian Zobel
* @version 1.21, 12 2018
*/
public class RandomAttractionGenerator implements IAttractionGenerator {
private Random rand;
private PositionVector worldDimension;
private int numberOfAttractionPoints;
private boolean numberOfAPsSet = false;
private double minimumDistance = 50;
private double maximumRadius = 100;
private double minimumRadius = 10;
@XMLConfigurableConstructor({"numberOfAttractionPoints"})
public RandomAttractionGenerator(int numberOfAttractionPoints) {
this.rand = Randoms.getRandom(RandomAttractionGenerator.class);
this.worldDimension = Binder.getComponentOrNull(Topology.class)
.getWorldDimensions();
if (numberOfAttractionPoints <= 0) {
throw new ConfigurationException(
"NumberOfAttractionPoints should be at least 1!");
}
this.numberOfAPsSet = true;
this.numberOfAttractionPoints = numberOfAttractionPoints;
attractionPoints.clear();
createAttractionPoints();
}
@Override
public List getAttractionPoints() {
if (!numberOfAPsSet) {
throw new ConfigurationException(
"Number of Attraction Points is not set in RandomAttractionGenerator!");
}
if(attractionPoints.isEmpty())
createAttractionPoints();
return attractionPoints;
}
private void createAttractionPoints() {
List result = new LinkedList();
// make a break counter to prevent more than 10 iterations and an infinity loop in general.
int c = 0;
create: for (int i = 0; i < numberOfAttractionPoints; i++) {
PositionVector posVec = createPosVec();
// set the radius of this attraction point
// minimum radius is 10 meters
double radius = Math.max(minimumRadius, rand.nextDouble() * maximumRadius);
if(c < 20)
{
// if not within the world dimensions, directly go back to calculation
if(posVec.getX() + radius > worldDimension.getX() || posVec.getY() + radius > worldDimension.getY()
|| posVec.getX() - radius < 0 || posVec.getY() - radius < 0) {
i--;
c++;
continue create;
}
for (AttractionPoint ap : result) {
// if this point is closer than the given minimum distance to another point, or the radii of the points would overlap,
// or if the radius would exceed the simulation area
// then discard this attraction point and create a new one
if(posVec.distanceTo(ap) < minimumDistance || (posVec.distanceTo(ap) - radius - ap.getRadius()) < 0 ) {
i--;
c++;
continue create;
}
}
}
else
{
radius = 10;
}
AttractionPoint aPoint = new AttractionPointImpl("AP-"+i, posVec);
aPoint.setRadius(radius);
c = 0;
result.add(aPoint);
}
attractionPoints.clear();
attractionPoints.addAll(result);
}
private PositionVector createPosVec() {
double x = rand.nextDouble() * worldDimension.getX();
double y = rand.nextDouble() * worldDimension.getY();
return new PositionVector(x, y);
}
/**
* Set a minimum distance between the randomly generated attraction points
* @param distance
*/
public void setMinimumDistance(double distance) {
this.minimumDistance = distance;
}
/**
* Set a maximum radius that an attraction point can have. Minimum is 10 meters.
* @param radius
*/
public void setMaximumRadius(double radius) {
this.maximumRadius = radius;
}
/**
* Set a maximum radius that an attraction point can have. Minimum is 10 meters.
* @param radius
*/
public void setMinimumRadius(double radius) {
this.minimumRadius = radius;
}
}