/* * Copyright (c) 2005-2010 KOM – Multimedia Communications Lab * * This file is part of PeerfactSim.KOM. * * PeerfactSim.KOM is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * PeerfactSim.KOM is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with PeerfactSim.KOM. If not, see . * */ package de.tud.kom.p2psim.impl.topology.movement.local; import de.tud.kom.p2psim.api.topology.movement.SimLocationActuator; import de.tud.kom.p2psim.impl.topology.util.PositionVector; import de.tud.kom.p2psim.impl.util.Either; import de.tud.kom.p2psim.impl.util.Left; /** * This movement strategy moves directly towards a given destination without * regard for obstacles or way points. * * @author Fabio Zöllner * @version 1.0, 09.04.2012 */ public class LinearMovement extends AbstractLocalMovementStrategy { public Either nextPosition(SimLocationActuator comp, PositionVector destination) { PositionVector newPosition = null; if (destination .distanceTo(comp.getRealPosition()) > getMovementSpeed(comp)) { newPosition = comp.getRealPosition().moveStep(destination, getMovementSpeed(comp)); } return new Left(newPosition); } }