SimpleMutlicopterMovement.java 5.19 KB
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/*
 * Copyright (c) 2005-2010 KOM – Multimedia Communications Lab
 *
 * This file is part of PeerfactSim.KOM.
 * 
 * PeerfactSim.KOM is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * any later version.
 * 
 * PeerfactSim.KOM is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with PeerfactSim.KOM.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

package de.tud.kom.p2psim.impl.topology.movement.aerial;

import java.util.HashMap;
import java.util.LinkedList;
import java.util.Map;
import de.tud.kom.p2psim.api.topology.movement.UAVMovementModel;
import de.tud.kom.p2psim.impl.topology.component.UAVTopologyComponent;
import de.tud.kom.p2psim.impl.topology.util.PositionVector;
import de.tudarmstadt.maki.simonstrator.api.Time;
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import de.tudarmstadt.maki.simonstrator.api.uavsupport.callbacks.ReachedLocationCallback;
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/**
 * Local movement logic specifically designs the movement for multicopter UAVs. 
 * This simple movement logic uses straight forward movement with the maximum speed available.
 * 
 * @author Julian Zobel
 * @version 1.0, 11.09.2018
 */
public class SimpleMutlicopterMovement implements UAVMovementModel  {

	private UAVTopologyComponent topologyComponent;

	private final double maxCruiseSpeed;
	private final double minCruiseSpeed;
	private double preferredCruiseSpeed;
	private double currentSpeed;
	
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	private LinkedList<PositionVector> route = new LinkedList<>();
	private Map<PositionVector, ReachedLocationCallback> locationCallbacks = new HashMap<>();  // TODO callback interface
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	public SimpleMutlicopterMovement(UAVTopologyComponent topologyComponent, double maxCruiseSpeed, double minCruiseSpeed) {
		this.topologyComponent = topologyComponent;
		this.maxCruiseSpeed = maxCruiseSpeed;
		this.minCruiseSpeed = minCruiseSpeed;
		this.preferredCruiseSpeed = this.maxCruiseSpeed;
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	}
		
	@Override
	public void setPreferredCruiseSpeed(double v_pref) {
		this.preferredCruiseSpeed = v_pref;		
	}

	@Override
	public double getMaxCruiseSpeed() {
		return maxCruiseSpeed;
	}

	@Override
	public double getMinCruiseSpeed() {
		return minCruiseSpeed;
	}

	@Override
	public double getCurrentSpeed() {
		return currentSpeed;
	}
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	@Override
	public void move(long timeBetweenMovementOperations) {
		
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		if(!route.isEmpty() && topologyComponent.isActive() ) {
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			PositionVector currentPosition= topologyComponent.getRealPosition();
			
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			PositionVector targetPosition = route.getFirst();
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			Double distanceToTargetPosition = targetPosition.distanceTo(currentPosition);
							
			// If target point is reached within a 1 meter margin, we remove that point from the list 
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			if(distanceToTargetPosition < 0.1 || distanceToTargetPosition < currentSpeed)
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			{
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				locationReached(targetPosition);
				route.add(route.removeFirst());
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				topologyComponent.updateCurrentLocation(targetPosition, 0);
				currentSpeed = 0;
				return;
			}
			
			double timefactor = timeBetweenMovementOperations / Time.SECOND;
			
			currentSpeed = Math.min(distanceToTargetPosition, preferredCruiseSpeed);					
						
			PositionVector direction = new PositionVector(targetPosition);
			direction.subtract(currentPosition);
			direction.normalize();
			direction.multiplyScalar(currentSpeed * timefactor);

			PositionVector newPosition = new PositionVector(currentPosition);
			newPosition.add(direction);		
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			topologyComponent.updateCurrentLocation(newPosition, 1);
			
		}
		
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		//System.out.println(Simulator.getFormattedTime(Simulator.getCurrentTime()) + " | " +  topologyComponent);		
	}

	/**
	 * Trigger the callback function, if there is a valid callback 
	 * 
	 * @param position
	 */
	private void locationReached(PositionVector position) {
		if(locationCallbacks.containsKey(position)) {
			locationCallbacks.get(position).reachedLocation();
		}
	}
	
	@Override
	public void setTargetLocation(PositionVector target,
			ReachedLocationCallback reachedLocationCallback) {
		route.clear();
		route.add(target);
		if(reachedLocationCallback != null)
			locationCallbacks.put(target, reachedLocationCallback);
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	}

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	@Override
	public void setTargetLocationRoute(LinkedList<PositionVector> route,
			ReachedLocationCallback reachedLocationCallback) {
		this.route.clear();
		this.route.addAll(route);
		if(reachedLocationCallback != null)
			locationCallbacks.put(route.getLast(), reachedLocationCallback);
	}
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	@Override
	public void addTargetLocation(PositionVector target,
			ReachedLocationCallback reachedLocationCallback) {
		route.add(target);
		if(reachedLocationCallback != null)
			locationCallbacks.put(target, reachedLocationCallback);
	}

	@Override
	public LinkedList<PositionVector> getTargetLocations() {
		
		LinkedList<PositionVector> copy = new LinkedList<>();
		for (PositionVector pv : route) {
			copy.add(pv.clone());		
		}
		
		return copy;
	}

	@Override
	public void removeTargetLocations() {
		route.clear();
		locationCallbacks.clear();
	}

	
	
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}