- 07 Sep, 2018 1 commit
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Julian Zobel authored
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- 20 Feb, 2018 1 commit
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Tobias Meuser authored
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- 28 Nov, 2017 1 commit
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Tobias Meuser authored
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- 02 Oct, 2017 1 commit
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Björn Richerzhagen authored
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- 26 Jun, 2017 1 commit
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Clemens Krug authored
~ Settings of the world size were not employed correctly. Furthermore, setting a different zoom for the visualisation / map would fuck up the positioning. Now the specified world size is used correctly. Zoom is used to specify the zoom level (detail) on the map. Positioning now works with different zoom levels, however, when visualising positions they now need to be scaled to be drawn correctly.
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- 29 Jan, 2017 1 commit
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Björn Richerzhagen authored
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- 10 Oct, 2016 1 commit
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Björn Richerzhagen authored
- configurable refresh interval - configurable visibility of inactive nodeInfo nodes - fixes for optional simCtrl-panel (right)
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- 04 Oct, 2016 1 commit
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Björn Richerzhagen authored
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- 04 Jul, 2016 1 commit
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Björn Richerzhagen authored
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- 09 Jun, 2016 1 commit
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Björn Richerzhagen authored
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- 29 Oct, 2015 1 commit
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Björn Richerzhagen authored
- Refactored data scaling to adhere to the world dimensions specified in meters - Scaling of UI elements is now done in a unified fashion by the VisualizationInjector
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- 24 Jul, 2015 1 commit
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Björn Richerzhagen authored
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- 09 Jul, 2015 1 commit
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Björn Richerzhagen authored
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