- 30 Jan, 2020 1 commit
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Julian Zobel authored
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- 29 Jan, 2020 1 commit
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Julian Zobel authored
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- 27 Jan, 2020 1 commit
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Julian Zobel authored
Added implementation for Attraction Points to have specific pause time min and max values. Adapted movement models to incorporate the alterrations
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- 11 Mar, 2019 1 commit
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Julian Zobel authored
Also refactored assignement and transition strategies to use the APs given and stored in the generator, removed all attraction point references doubled in movement models, transitions, and assignemdn strategies.
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- 24 Jan, 2019 1 commit
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Julian Zobel authored
used abstract transtion strategy for weifhtered and random in area stratgegy (now both extend the abstract ITransition)
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- 07 Sep, 2018 1 commit
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Julian Zobel authored
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- 05 Sep, 2018 1 commit
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Julian Zobel authored
3D position functions added to PositionVector class
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- 31 Jul, 2017 1 commit
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Nils Richerzhagen authored
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- 04 Jul, 2017 1 commit
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Clemens Krug authored
~ HotspotDistribution would lead to massive (more as intended) clustering over simulation time. ~ SearchDistanceThreshold did not increase.
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- 01 Mar, 2017 1 commit
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Clemens Krug authored
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- 21 Feb, 2017 1 commit
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Clemens Krug authored
~ Restructured some of the components + Debug Monitor to get information about the specific nodes.
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- 16 Feb, 2017 1 commit
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Clemens Krug authored
+ Added the possibility to switch the transition mid-simulation for the ModularMultiTypeMovement + Added a new transition strategy
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